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Personal Reputation Points & PVP Bonus

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Any Character level 40 and above with a finished 2nd class change can aquire Personal Reputation Points. Those can be obtained through Fortress Sieges, Castle Sieges, Clan Hall Battles, the Underground Arena on Fantasy Island, winning the Festival of Darkness and Noblesse Gate Passes from the Olympiad. These Personal Fame Points can be used to enhance Armor and Weapons with a special PVP Bonus.

Obtaining Personal Reputation Points / Fame

  • Castle Siege War – Every 5 minutes you get 125 PRP, upto max 2.875 PRP for a siege. You only get them while being on the the battlefield your clan is registered on as either attacker or defender. Leaving and re-entering the battlefield will reset that 5 minute counter.
  • Fortress Siege War –   Every 5 minutes you get 31 PRP, upto max 341 PRP for a Fortress Siege. Same rules as for a Castle Siege apply.
  • Clan Hall Battle – Every 5 minutes you get 75 PRP, upto max 825 PRP for a Clan Hall Battle. Same rules as for a Castle Siege apply.
  • Territory War – Every 5 minutes you get 125 PRP, upto max 1.375 PRP for a Territory War. Same rules as for a Castle Siege apply.
  • Underground Arena – First win gets you 80 PRP. Any follow up win gives
    2 ~ 5 wins: 85, 90, 95, 100 PRP
    6 ~ 10 won rounds: 102, 104, 106, 108, 110 PRP
    11 and above: 111, 112, 113 … PRP
    So a 5 winning streak results in: 80 + 85 + 90 + 95 + 100 = 450 PRP
  • Festival of Darkness – Members of the top parties from the last competition period gain 1.080 PRP.
  • Olympiad – You can exchange Noblesse Gate Passes into Personal Fame at a 20:1 ratio.

Spending Personal Reputation Points

By speaking to the Reputation Manager Rapidus & Skipio the Personal Reputation Points can be used to:

  • lower a characters PK Count – 5.000 PRP eleminate 1 PK
  • exchange the Personal Reputation Points into Clan Reputation Points – 1.000 PRP turn into 50 CRP
  • upgrade Weapons and Armors with special PVP bonus
  • purchase Battlefield Items

The Reputation Managers are located next to the Olympiad Monument in Aden and Rune.

PVP Bonus – Weapons

Weapons must have a SA applied. Rare weapons can also receive the PVP Bonus. PVP Bonus enabled weapons can not be strengthen with element stones, therefore finish the element enchanting before appling the PVP Bonus. PVP weapons can not be converted into Kamael Weapons, not be droped, traded or shipped. The PVP Bonus gets listed under the passive skills tab. The PVP Bonus can be removed for free.

  • CP Drain – Recovers CP with a 15% chance when attacking while draining your targets CP.
  • Cancel – Cancels 1 or more of the opponent’s enhanced conditions with a 15% chance when attacking.
  • Ignore Shield Defense – Decreases the opponent’s shield defense for 15 seconds with a 15% chance when attacking.
  • Attack Chance – Inflicts additional damage with a 5% chance rate when attacking.
  • Casting – Increases Casting Speed with a 15% chance when being attacked.
  • Rapid Fire – Increases bow/crossbow Attack Speed with a 15% chance when attacking.
  • Decrease Range – Decreases bow/crossbow range by 20% for 15 seconds with a 15% chance when attacking.
  • Decrease Resist – Decreases attribute resistance with a fixed rate when attacking.

In addition to the specific effect, every regular attack and skill will have its damage increased by 5% in PVP. Only top A-Grade to low S80 weapons can receive the bonus. The Bonus is fixed per Weapon. Check the weapon lists to see wich weapon can get the PVP Bonus:

Dual Swords Fighter Weapons Kamael Weapons Mage Weapons

PVP Bonus – Armor

Armor must be unsealed. Rare Armor parts can NOT receive the PVP Bonus. To apply the PVP Special Bonus to an armor set, only the upper body or full body item needs tobe refined. PVP Bonus enabled armor can not be strengthen with element stones, therefore finish the element enchanting before appling the PVP Bonus. PVP armor can not be droped, traded or shipped. The PVP Bonus can be removed for free. Top A-Grade to S80 armor can be upgraded. PVP Bonus for shields is currently not ingame.

  • Robe Armor: Critical Down – Decreases damage received during PvP by 5%, and decreases critical rate and critical damage with a fixed rate when being attacked.
  • Heavy Armor: Speed Down – Decreases damage received during PvP by 5%, and decreases all of the target’s speeds (Attack, Casting and Run Speed) by 20% when being attacked with a 15% chance.
  • Light Armor: Mirage – Decreases damage received during PvP by5%, and blows away the opponent’s target with a 15% when being attacked.
  • not ingame:
    Damage Down – Decreases damage incurred when being attacked.
    Heal – Adds an effect when Major Heal is used upon a player.
  • Shield Bonus (not ingame):
    Reflect Damage – Reflects the enemy’s attack with a fixed rate when being attacked.

PVP Bonus – Costs

To enhance an item with a special PVP Bonus, you need a sufficied amount of PRP / Fame and adena. Fame and adena costs depend on item grade:

Weapons

  • A-Grade: 8.091 PRP, 890.050 adena
  • S-Grade: 11.545 PRP, 1.154.520 adena
  • S80: 26.437 PRP, 2.643.720 adena

Upper Body Armor / Heavy

  • A-Grade: 2.641 PRP, 264.100 adena
  • S-Grade: 3.451 PRP, 345.105 adena
  • S80: 8.606 PRP, 860.640 adena

Fullbody Armor / Light & Robe

  • A-Grade: 1.981 PRP, 198.100 adena
  • S-Grade: 4.206 PRP, 420.570 adena
  • S80: 6.455 PRP, 645.480 adena

Battlefield Items

  • Black Talisman – Escape: When used, it cancels all Movement Inability States. Effect does not stack with additional Talismans of the same type. This item cannot be traded or dropped. – 500 PRP
  • White Talisman of Freedom: Increases resistance to hold attacks. Effect does not stack with additional Talismans of the same type. This item cannot be traded or dropped. – 500 PRP
  • Red Talisman – Max. CP: Increases maximum CP and continuously recovers CP with the power of the talisman. – 500 PRP
  • Red Talisman – CP Regeneration: Drastically increases CP regeneration with the power of the talisman. – 500 PRP
  • Yellow Talisman – Increase Energy: Increases one’s own energy with the power of the talisman. – 500 PRP
  • Yellow Talisman – Damage Transition: Transfers some of one’s own damage to the servitor with the power of the talisman. – 500 PRP
  • Recovery Spellbook for Combat Use: Spellbook that restores a character’s lowered Exp. at death. Usable only in combat. – 30 PRP
  • Battleground Blessed Scroll of Escape: Relocates you to the nearest village. Can only be used in Siege and Fortress war. – 270PRP
  • Battle Health Recovery Potion: Recovers HP when in use. Characters below Level 52 are not affected. Usable only during a Siege or Fortress war. – 14 PRP
  • Battle Mana Recovery Potion: Recovers MP when in use. Characters below Level 52 are not affected. Usable only during a Siege or Fortress war. – 92 PRP
  • Battle CP Recovery Potion: Recovers CP when in use. Characters below Level 52 are not affected. Usable only during a Siege or Fortress war. – 40 PRP

Written by admin

August 3rd, 2008 at 1:35 pm

Last update on April 28th, 2009 at 2:18 pm