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+6 over-enchanted Armor Set Bonuses

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Over-enchanted armor sets will give various bonuses. The following rules apply:

  • all items of a armor set must be enchanted to +6 or higher
  • only items that belong to an armor set must be enchanted to +6 or higher,
    eg. Plated Leather Set = Plated Leather, Plated Leather Gaiters, Plated Leather Boots
  • the whole armor set must be unsealed
  • rare armor items will not give the bonus

Heavy Armor Set – increases PDef and MP Regeneration

  • D-Grade: +25 PDef, +1-2 MP
  • C-Grade: +38 PDef, +2~3 MP
  • B-Grade: +44 PDef, +2~3 MP
  • A-Grade: +50 PDef, +2~3 MP
  • S/S80-Grade: +68 PDef, +2~3 MP

Ligh Armor Set – increased MDef and Evasion

  • D-Grade: +14 MDef, +2 Evasion
  • C-Grade: +20 MDef, +2 Evasion
  • B-Grade: +24 MDef, +3 Evasion
  • A-Grade: +27 MDef, +3 Evasion
  • S/S80-Grade: +33 MDef, +3 Evasion

Robe Armor Set – increased PDef and Weight Gauge

  • D-Grade: +16 PDef, +30% Weigth Gauge
  • C-Grade: +26 PDef, +30% Weigth Gauge
  • B-Grade: +28 PDef, +30% Weigth Gauge
  • A-Grade: +32 PDef, +30% Weigth Gauge
  • S/S80-Grade: +38 PDef, +30% Weigth Gauge

Note;
MP Regeneration is per tick while standing not actively engaged in combat.
The PDef and MDef bonus gets added on top, aka it will not be affected by buffs.

source: http://tw.myblog.yahoo.com/l2_friend/article?mid=16873&prev=-1&next=16723

Written by admin

December 17th, 2008 at 3:21 pm

Last update on December 17th, 2008 at 3:25 pm