+6 over-enchanted Armor Set Bonuses
without comments. What is your opinion?
Over-enchanted armor sets will give various bonuses. The following rules apply:
- all items of a armor set must be enchanted to +6 or higher
- only items that belong to an armor set must be enchanted to +6 or higher,
eg. Plated Leather Set = Plated Leather, Plated Leather Gaiters, Plated Leather Boots - the whole armor set must be unsealed
- rare armor items will not give the bonus
Heavy Armor Set – increases PDef and MP Regeneration
- D-Grade: +25 PDef, +1-2 MP
- C-Grade: +38 PDef, +2~3 MP
- B-Grade: +44 PDef, +2~3 MP
- A-Grade: +50 PDef, +2~3 MP
- S/S80-Grade: +68 PDef, +2~3 MP
Ligh Armor Set – increased MDef and Evasion
- D-Grade: +14 MDef, +2 Evasion
- C-Grade: +20 MDef, +2 Evasion
- B-Grade: +24 MDef, +3 Evasion
- A-Grade: +27 MDef, +3 Evasion
- S/S80-Grade: +33 MDef, +3 Evasion
Robe Armor Set – increased PDef and Weight Gauge
- D-Grade: +16 PDef, +30% Weigth Gauge
- C-Grade: +26 PDef, +30% Weigth Gauge
- B-Grade: +28 PDef, +30% Weigth Gauge
- A-Grade: +32 PDef, +30% Weigth Gauge
- S/S80-Grade: +38 PDef, +30% Weigth Gauge
Note;
MP Regeneration is per tick while standing not actively engaged in combat.
The PDef and MDef bonus gets added on top, aka it will not be affected by buffs.
source: http://tw.myblog.yahoo.com/l2_friend/article?mid=16873&prev=-1&next=16723