Special Abilities and Rare Effects – Mage Weapons
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Since the free update Lineage 2 : The 2nd Throne – Gracia, Part1 a crafter could create a Chaotic Weaponsin addition to the normal Weapon. The Chaotic Weapons can be refined by the Blacksmith of Mammon into a Rare Weapon. The rare effect is fixed per Item and not randomly choosen.
To refine a Chatic Weapon into a Rare Weapon you need Mammon’s Varnish Enhancer. You can buy this for 100k adena from the Merchant of Mammon. Depending on the grade of the weapon you need: 1 for B-Grade, 3 for A-Grade and 7 for a S/S80 Weapon.
Note;
The here listed Special Abilities and Rare Effects might not be on par with the ingame descriptions. The original translation (provided by NCSoft NA/EU) is fare from being acurate and often misleading. So the whole list got double-checked against the korean version and now lists the original korean SA and Rare Effects.
Weapons are sorted by Grade, PAtk/MAtk and Name.
Other Weapons; Dual Swords Fighter Weapons Kamael Weapons Dual Daggers
Rare Effects
Earth – increases Max HP
Landslide – chance to stun when attacking
Great Gale – increases Atk. Spd.
On Fire – increases HP regeneration
Destruction – increases P. Atk.
Lightning – increases critical damage
Thunder – increases critical attack rate
Concentration – increases Accuracy
Evil Spirit – absorbs HP when attacking
Clairvoyance – increases attack range
Wisdom – decreases MP consumption
Confusion – increases Evasion
Molar – chance to poison when attacking
Hail – increases M. Atk.
Cleverness – increases HP Regeneration
Nature – increases Max MP
Holy Spirit – increases heal amount
1-Hand Blunt Weapons
Stick of Faith – C 85/81
- Mana Up – Increases Max MP by 30%.
Magic Hold – Has a 10% chance of casting Dryad Root when using a skill which has a bad effect on the target. Effect 1.
Mental Shield – Has a 50% chance of casting Mental Shield when using a skill which has a good effect on a target. Effect 2.
Club of Nature – C 111/101
- Acumen – Increases Casting Spd. by 15%.
Magic Hold – Has a 10% chance of casting Dryad Root when using a skill which has a bad effect on the target. Effect 1.
Mental Shield – Has a 50% chance of casting Mental Shield when using a skill which has a good effect on a target. Effect 3.
Mace of the Underworld – C 111/101
- Mana Up – Increases Max MP by 30%
Conversion – Increases Max MP by 60% and decreases Max HP by 40%.
Magic Silence – Has a 10% chance of casting Silence when using a skill which has a bad effect on a target. Effect 1.
Nirvana Axe – C 111/101
- Magic Power – When using magic, the amount of MP consumption increases by 15% and M. Atk. also increases by 99.
Magic Poison – Has a 7% chance of casting Curse Poison when using a skill which has a bad effect on a target. Effect 7.
Magic Weakness – Has a 7% chance of casting Curse Weakness when using a skill which has a bad effect on a target. Effect 3.
Stick of Eternity – C 111/101
- Rsk. Evasion – Increases Evasion by 7 when HP becomes 60% or lower.
Empower – Increases M. Atk. by 24.
Blessed Body – Has a 20% chance of casting Bless the Body when using a skill which has a good effect on a target. Effect 3.
Ecliptic Axe – C 125/111
- Conversion – Increases Max MP by 60% and decreases Max HP by 40%.
Magic Power – When using magic, increases MP Consumption by 15%, and M. Atk. by 112.
Magic Hold – Has a 10% chance of casting Dryad Root when using a skill which has a bad effect on the target. Effect 1.
Spell Breaker – B 140/122
- Acumen – Increases Increases Casting Spd. by 15%.
Magic Hold – Has a 10% chance of casting Dryad Root when using a skill which has a bad effect on the target. Effect 1.
Mental Shield – Has a 50% chance of casting Mental Shield when using a skill which has a good effect on a target. Effect 4. - Rare: Hail
Kaim Vanul’s Bones – B 155/132
- Mana Up – Increases Max MP by 30%.
Conversion – Increases the Max MP by 60% and decreases the Max HP by 40%.
Magic Silence – Has a 10% chance of casting Silence when using a skill which has a bad effect on a target. Effect 1. - Rare: Earth
Spiritual Eye – A 170/143
- Acumen – Increases Casting Spd. by 15%.
Health – Increases Max MP by 30%.
Magic Poison – Has an 8% chance of casting Curse Poison when using a skill which has a bad effect on a target. Effect 7. - Rare: Hail
Flaming Dragon Skull – A 186/152
- Acumen – Increases Casting Spd. by 15%.
Magic Power – Increases MP Consumption by 15%, M. Atk. by 167..
Magic Silence – Has a 10% chance of casting Silence when using a skill which has a bad effect on a target. Effect 1. - Rare: Wisdom
Cabrio’s Hand – A 202/161 – PVP
- Mana Up – Increases Max MP by 30%.
Conversion – Increases Max MP by 60% and decreases Max HP by 40%.
Magic Silence – Has a 10% chance of casting Silence when using a skill which has a bad effect on a target. - Rare: Cleverness
Arcana Mace – S 225/175 – SC 13 – PVP
- Acumen – Increases Casting Spd. by 15%.
Mana Up – Increases Max MP by 30%.
MP Regeneration – Increases MP regeneration rate. - Rare: Nature
(ingame states: Earth)
Dynasty Mace – S80 246/186 – SC 14 – PVP
- Mana Up – Increases Max MP by 30%.
Conversion – Increases Max MP by 60% and decreases Max HP by 40%.
Acumen – Increases Increases Casting Spd. by 15%. - Rare: Earth
Icarus Hall – S80 290/217 – SC 15
- Mana Up – Increases Max MP by 30%.
Conversion – Increases Max MP by 60% and decreases Max HP by 40%.
Acumen – Increases Increases Casting Spd. by 15%. - Rare: Hail
2-Hand Blunt Weapons
Paradia Staff – C 135/101
- Magic Hold – Has a 10% chance of casting Dryad Root when using a skill which has a bad effect on the target. Effect 1.
Renegeneration – Has a 30% chance of casting Regeneration when using a skill which has a good effect on a target. Effect 2.
Mental Shield – Has a 50% chance of casting Mental Shield when using a skill which has a good effect on a target. Effect 3.
Sage’s Staff – C 135/101
- Magic Hold – Has a 10% chance of casting Dryad Root when using a skill which has a bad effect on the target. Effect 1.
Magic Poison – Has a 7% chance of casting Curse Poison when using a skill which has a bad effect on a target. Effect 7.
Magic Weakness – Has a 7% chance of casting Curse Weakness when using a skill which has a bad effect on a target. Effect 3.
Deadman’s Staff – C 152/111
- Magic Hold – Has a 10% chance of casting Dryad Root when using a skill which has a bad effect on the target. Effect 1.
Regeneration – Has a 30% chance of casting Regeneration when using a skill which has a good effect on a target. Effect 2.
Mental Shield – Has a 50% chance of casting Mental Shield when using a skill which has a good effect on a target. Effect 3.
Demon’s Staff – C 152/111
- Magic Chaos – Has a 7% chance of casting Curse Chaos when using a skill which has a bad effect on a target. Effect 3.
Magic Poison – Has a 7% chance of casting Curse Poison when using a skill which has a bad effect on a target. Effect 7.
Magic Weakness – Has a 7% chance of casting Curse Weakness when using a skill which has a bad effect on a target. Effect 3.
Ghoul’s Staff – C 152/111
- Rsk. Evasion – Increases Evasion by 6 when HP becomes 60% or lower.
Mana Up – Increases Max MP by 30%.
Blessed Body – Has a 20% chance of casting Bless the Body when using a skill which has a good effect on a target. Effect 4.
Crystal Staff – C 103/81
- Mana Up – Increases base MP by 30%. This bonus does not apply to MP gained through passive skills.
Rsk. Evasion – Increases Evasion by 7 when HP becomes 60% or lower.
Blessed Body – Has a 20% chance of casting Bless the Body when using a skill which has a good effect on a target. Effect 2.
Cursed Staff – C 119/91
- Magic Hold – Has a 10% chance of casting Dryad Root when using a skill which has a bad effect on the target. Effect 1.
Magic Pioson – Has an 8% chance of casting Curse Poison when using a skill which has a bad effect on a target. Effect 7.
Magic Weakness – Has an 8% chance of casting Curse Weakness when using a skill which has a bad effect on a target. Effect 3.
Pa’agrian Axe – C 141/104
- Mana Up – Increases Max MP by 30%.
Magic Chaso – Has a 7% chance of casting Curse Chaos when using a skill which has a bad effect on a target. Effect 3.
Magic Weakness – Has a 7% chance of casting Curse Weakness when using a skill which has a bad effect on a target. Effect 3.
Inferno Staff – C 135/101
- Acumen – Increases Casting Spd. by 15%.
Magic Silence – Has a 10% chance of casting Silence when using a skill which has a bad effect on a target. Effect 1.
Magic Paralyze – Has a 5% chance of casting Paralysis when using a skill which has a bad effect on a target. Effect 1.
Heavy Doom Hammer – C 103/81
- Magic Hold – Has a 10% of casting Dryad Root when using a skill which has a bad effect on the target. Effect 1.
Regeneration – Has a 30% chance of casting Regeneration when using a skill which has a good effect on a target. Effect 1.
Mental Shield – Has a 50% chance of casting Mental Shield when using a skill which has a good effect on a target. Effect 2.
Heavy Doom Axe – C 103/81
- Magic Chaos – Has an 8% chance of casting Curse Chaos when using a skill which has a bad effect on a target. Effect 3.
Magic Poison – Has an 8% chance of casting Curse Poison when using a skill which has a bad effect on a target. Effect 7.
Magic Weakness – Has an 8% chance of casting Curse Weakness when using a skill which has a bad effect on a target. Effect 3.
Sprite’s Staff – B 170/122
- Magic Hold – Has a 10% chance of casting Dryad Root when using a skill which has a bad effect on the target. Effect 1.
Regeneration – Has a 30% chance of casting Regeneration when using a skill which has a good effect on a target. Effect 3.
Mental Shield – Has a 50% chance of casting Mental Shield when using a skill which has a good effect on a target. Effect 4. - Rare: Hail
Staff of Evil Spirits – B 189/132
- Blessed Body – Has a 20% chance of casting Bless the Body when using a skill which has a good effect on a target. Effect 5.
Magic Focus – Has a 20% chance of casting Focus when using a skill which has a good effect on a target. Effect 3.
Poison – SA: Has a 6% chance of casting Curse Poison when using a skill which has a bad effect on a target. Effect 7. - Rare: Holy Spirit
Dasparion’s Staff – A 207/143
- Acumen – Increases Casting Spd. by 15%.
Mana Up – Increases Max MP by 30%.
Conversion – Increases Max MP by 60% and decreases Max HP by 40%. - Rare: Hail
Branch of the Mother Tree – A 226/152
- Acumen – Increases Casting Spd. by 15%.
Conversion – Increases Max MP by 60% and decreases Max HP by 40%.
Magic Power – Has a 30% chance of adding Power 8 magic damage when using a skill which has a bad effect on the target. - Rare: Nature
Daimon Crystal – A 245/161 – PVP
- Acumen – Increases Casting Spd. by 15%.
Mana Up – Increases Max MP by 30%.
Mental Shield – Has a 50% chance of casting Mental Shield when using a skill which has a good effect on a target. - Rare: Wisdom
Imperial Staff – S 274/175 – SC 13 – PVP
- Empower – Increases M. Atk. by 60.
MP Regeneration – Increases MP regeneration rate.
Magic Hold – Has a 20% chance of casting Dryad Root when using a skill which has a bad effect on a target. - Rare: Nature
Dynasty Staff – S80 307/140 – SC 14 – PVP
- Mana Up – Increases Max MP by 30%.
Conversion – Increases Max MP by 60% and decreases Max HP by 40%.
Acumen – Increases Increases Casting Spd. by 15%. - Rare: Holy Spirit
Mage Swords
Mysterious Sword – C 85/81
- Acumen – Increases Casting Spd. by 15%.
Magic Power – When using magic, increases MP Consumption by 15% and M. Atk. by 75.
Mafic Weakness – Has an 8% chance of casting Curse Weakness when using a skill which has a bad effect on a target. Effect 3.
Homunkulus’s Sword – C 111/101
- Acumen – Increases Casting Spd. by 15%.
Conversion – Increases Max MP by 60% and decreases Max HP by 40%.
Magic Paralyze – Has a 5% chance of casting Paralysis when using a skill which has a bad effect on a target. Effect 1.
Sword of Whispering Death – C 111/101
- Empower – Increases M. Atk. by 24.
Magic Power – Increases MP consumption by 15% and increases M. Atk. by 99 during magic use.
Magic Silence – Has a 10% chance of casting Silence when using a skill which has a bad effect on a target. Effect 1.
Ecliptic Sword – C 125/111
- Empower – Increases M. Atk. by 26.
Magic Pwoer – When using magic, increases MP Consumption by 15% and M. Atk. by 112.
Magic Silence – Has a 10% chance of casting Silence when using a skill which has a bad effect on a target. Effect 1.
Sword of Valhalla – B 140/122
- Acumen – Increases Casting Spd. by 15%.
Regeneration – Has a 30% chance of casting Regeneration when using a skill which has a good effect on a target. Effect 3.
Magic weakness – Has a 7% chance of casting Curse Weakness when using a skill which has a bad effect on a target. Effect 3. - Rare: Nature
Elemental Sword – A 170/143
- Empower – Increases M. Atk. by 30.
Magic Power – When using magic, it increases MP Consumption by15% and M. Atk. B increases by 153.
Magic Paralyze – Has a 5% chance of casting Paralysis when using a skill which has a bad effect on a target. - Rare: Hail
Wizard’s Tear – B 155/132
- Acumen – Increases Casting Spd. by 15%.
Conversion – Increases Max MP by 60% and decreases Max HP by 40%.
Magic Power – When using magic, increases MP Consumption by 15% and M. Atk. by 139. - Rare: Cleverness (ingame states: On Fire)
Sword of Miracles – A 186/152
- Acumen – Increases Casting Spd. by 15%.
Magic Power – When using magic, it increases MP Consumption by 15% and increases M. Atk. by 167.
Magic Silence – Has a 10% chance of casting Silence when using a skill which has a bad effect on a target. Effect 1. - Rare: Holy Spirit
Themis’ Tongue – A 202/161 – PVP
- Mana Up – Increases Max MP by 30%.
Magic Focus – Has a 20% chance of casting Focus when using a skill which has a good effect on a target.
Mental Shield – Has a 50% chance of casting Mental Shield when using a skill which has a good effect on a target. - Rare: Cleverness
Dynasty Phantom – S80 246/186 – SC 14 – PVP
- Acumen – Increases Increases Casting Spd. by 15%.
Mana Up – Increases Max MP by 30%.
Conversion – Increases the Max MP by 60% and decreases the Max HP by 40%. - Rare: Wisdom
Icarus Spirit – S80 290/217 – SC 15
- Acumen – Increases Increases Casting Spd. by 15%.
Mana Up – Increases Max MP by 30%.
Conversion – Increases the Max MP by 60% and decreases the Max HP by 40%. - Rare: Nature (ingame states: Earth)